Your collection progress

0 / 6

Each tick below lives in your browser under the cassette_checklist localStorage key. The progress bar maps to the community-sourced understanding of the Cassette Collector achievement - collecting every tape the boombox can play. The achievement enum value (CASSETTE = 9) is verifiable in the source, but the unlock method body is a stub in the decompiled code, so the trigger is best-effort community understanding, not verified fact.

0% collected

Per-day track wiring

DayRulesConfig fields

The DayRulesConfig ScriptableObject exposes a startTrack and a bonusTrack field under a header labelled Cassetes in the source. The table below reproduces the day-by-day wiring verbatim from the Day 1, Day 2, and Day 3 config assets - Day 3 sets bonusTrack to fileID 0, which is why it has no bonus cassette.

DaystartTrackbonusTrackNotes
Day 1RAVING BOBER - basement_childhood.mp3RAVING BOBER - dialup_ghost_calls_at_3am.mp3Both start and bonus cassettes available.
Day 2RAVING BOBER - fragile_signal_in_room.mp3RAVING BOBER - MENTAL_PATCH_v0.66.mp3Both start and bonus cassettes available.
Day 3huhnone (fileID 0)Day 3 ships without a bonus cassette in the config.

Cassette cards

6 CassetteTrack assets

Each card below is one of the six shipped CassetteTrack assets. The displayName, loop flag, and day wiring are reproduced verbatim from the .asset YAML. Pickup locations are community-sourced - file a report when you find a tape to help refine the consensus.

RAVING BOBER - basement_childhood.mp3

RAVING BOBERloops

Internal: RAVING BOBER - basement_childhood.mp3

CassetteTrack assetPickup community
Day wiring
  • Day 1startTrack
Scene references
04_Work_Day1_Tutorial

Referenced as the startTrack on the Day1 config asset. The cassette pickup that drops this track spawns somewhere in the Day 1 work scene; the precise in-scene transform is not text-extractable.

Pickup location (community)

Community reports place the Day 1 start cassette on the work floor near the boombox. Treat as a starting hint, not verified fact - the in-scene coordinates are not text-extractable.

Search hints
  • Drop the cassette into the boombox to start the track
  • The boombox injects the cassette and reads the displayName for the UI label
  • Track loops when reaching the end (loop flag is true on this asset)

RAVING BOBER - dialup_ghost_calls_at_3am.mp3

RAVING BOBERloops

Internal: RAVING BOBER - dialup_ghost_calls_at_3am.mp3

CassetteTrack assetPickup community
Day wiring
  • Day 1bonusTrack
Scene references
04_Work_Day1_Tutorial

Listed as the bonusTrack on the Day1 config asset. The bonus cassette pickup location is not text-extractable - players should explore the Day 1 scene away from the critical path.

Pickup location (community)

Bonus tracks in this game tend to sit off the critical path on the relevant day. Search corners and side areas of the Day 1 work scene before wrapping the shift.

Search hints
  • Bonus cassettes are optional - the day completes without them
  • Check side rooms and dead ends away from the boombox
  • Drop it on the boombox to confirm the displayName label

RAVING BOBER - fragile_signal_in_room.mp3

RAVING BOBERloops

Internal: RAVING BOBER - fragile_signal_in_room.mp3

CassetteTrack assetPickup community
Day wiring
  • Day 2startTrack
Scene references
06_Work_Day2_Tutorial

Listed as the startTrack on the Day2 config asset. Pickup transform not text-extractable.

Pickup location (community)

Community reports place the Day 2 start cassette somewhere on the second workday floor. The exact spot is not text-extractable.

Search hints
  • Day 2 has a shorter real-time window (480s) - grab the cassette early
  • Drop on the boombox to confirm the displayName
  • Track loops when reaching the end

RAVING BOBER - MENTAL_PATCH_v0.66.mp3

RAVING BOBERloops

Internal: RAVING BOBER - MENTAL_PATCH_v0.66.mp3

CassetteTrack assetPickup community
Day wiring
  • Day 2bonusTrack
Scene references
06_Work_Day2_Tutorial

Listed as the bonusTrack on the Day2 config asset. Pickup transform not text-extractable.

Pickup location (community)

Bonus cassette on Day 2 - search off the critical path of the second workday before wrapping the shift.

Search hints
  • Day 2 also has a placement task with 5 product boxes - the bonus cassette may sit near the placement area
  • Drop on the boombox to confirm the displayName
  • Track loops when reaching the end

huh

loops

Internal: huh

CassetteTrack assetPickup community
Day wiring
  • Day 3startTrack
Scene references
08_Work_Day3_Tutorial

Listed as the startTrack on the Day3 config asset. Day 3 has no bonusTrack (fileID 0) so this is the only day-3 cassette.

Pickup location (community)

Community reports place the Day 3 start cassette on the third workday floor. Day 3 has the shortest real-time window (380s), so picking it up early keeps the run on pace.

Search hints
  • Day 3 has the shortest real-time window (380s) - prioritize the cassette early
  • Day 3 has no bonus track - this is the only day-3 cassette to find
  • Drop on the boombox to confirm the displayName

rzk โ€” chnsw lv โ™ก

rzkone-shot

Internal: rzk โ€” chnsw lv โ™ก

CassetteTrack assetPickup community
Day wiring

Not wired to any day config. This track is not wired as a startTrack or bonusTrack on any of the three Day config assets. It is the only cassette that exists outside the per-day track list, and it is the one Radek specifically asks the player to bring to him in dialogue.

Scene references
02_WakeUp_Mom04_Work_Day1_Tutorial06_Work_Day2_Tutorial08_Work_Day3_Tutorial10_RadeksPlace

Referenced by GUID in five scene files - more than any other cassette. The 10_RadeksPlace reference aligns with the BringTape quest, where Radek asks the player to bring him rzk's tape. This is the only cassette with a story-quest link.

Pickup location (community)

Community reports tie this cassette to the BringTape quest - Radek asks the player to bring him rzk's tape. The scene references span the wake-up scene, all three workday scenes, and Radek's place, so the pickup likely moves or is reachable across multiple scenes. Treat as community-sourced.

Search hints
  • This is the only cassette with a story-quest hook (BringTape)
  • Radek specifically asks for this tape in dialogue
  • The track does not loop - it plays through once when inserted
  • Drop it on the boombox at Radek's place to confirm the displayName

Your filed reports

Local to this browser

No reports yet. File one from a card above, or import a JSON backup to pick up where you left off.

Common questions

Tool scope
How many cassettes are in No Means Nothing?

Six cassette tracks ship with the game - four 'RAVING BOBER' tracks, one track called 'huh', and one track called 'rzk โ€” chnsw lv โ™ก'. The first five are wired as the startTrack or bonusTrack on the Day 1, Day 2, and Day 3 config assets. The sixth (rzk) is the only cassette not on a day config - it is the tape Radek asks the player to bring to him in the BringTape quest.

What is the difference between a startTrack and a bonusTrack?

Both fields live on the DayRulesConfig ScriptableObject under the 'Cassetes' header. startTrack is the cassette the boombox defaults to when the day scene loads. bonusTrack is an optional second cassette available on the same day. Day 1 and Day 2 each have a startTrack and a bonusTrack; Day 3 has only a startTrack (its bonusTrack is set to fileID 0 in the shipped config).

Does the CASSETTE achievement need every tape, or just playing them?

The community-sourced understanding is that the achievement fires when every cassette the boombox can play has been collected. The achievement enum value (9) is verifiable in the source, but the unlock method body is a stub in the decompiled code, so the exact trigger is best-effort community understanding, not verified fact. Use this checklist to track your run and export your own findings to refine the consensus.

Where is the rzk โ€” chnsw lv โ™ก tape?

rzk is the only cassette with a story-quest hook. Radek asks the player to bring him rzk's tape through the BringTape quest. The track is referenced by GUID in five scene files (wake-up, all three workdays, and Radek's place), which is more scenes than any other cassette. Treat the exact pickup location as community-sourced - file a report below when you find it to help refine the consensus.

Why is the rzk tape the only one that does not loop?

The CassetteTrack ScriptableObject has a loop boolean field. Five of the six shipped tracks set loop to true. The rzk โ€” chnsw lv โ™ก asset sets loop to false, so it plays through once and stops. This is reproduced verbatim from the shipped .asset YAML - it is a deliberate design choice, not a bug.

Where are my checklist ticks stored?

In your browser under the localStorage key cassette_checklist. The page has no backend. Clearing browser data, switching browsers, or using private mode wipes the checklist, so export a JSON backup before you switch devices.

How do I share my cassette findings with the community?

Export the BBCode format and paste it into a Steam community guide comment, or export Markdown for Discord and GitHub. The exports group reports by cassette and include day, scene, position description, and notes for each entry.

Can I edit a report after saving it?

Not directly. Delete the report and file a new one with the updated details. The export formats preserve the order you filed, so re-filing keeps everything in a clean sequence.