Dialogue Scene Reference
Selected scene summaries and critical choices with provenance labels. This is a gameplay reference, not a transcript of the game script.
Showing 10 dialogues
Wake Up - Talk with Mom
"How's the new job going, honey?"
ParaphrasedYour Response Options:Choice data
"It's... difficult. My boss is making me uncomfortable."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Being honest with Mom builds trust and sets up her support later in the game. This is crucial for the Willpower ending path.
"It's fine, Mom. Just still getting used to it."
๐ Consequences:Estimate
๐ Analysis:
Avoiding the conversation prevents building the support system you'll need later. Leads to more isolated endings.
"It's great! I love it there."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Lying to Mom closes off her as a support system. Makes good endings harder to achieve.
๐ก Pro Tips:
- This is one of the earliest choices that affects the Willpower ending
- Mom's support becomes important in later scenes
- Honesty here pays off in multiple endings
Work Day 1 - First Inappropriate Request
"Could you stay a bit later? I need help with... some personal tasks."
ParaphrasedYour Response Options:Choice data
"No. That's not part of my job description."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Strong refusal builds willpower and counts toward the 'Just Say No' achievement. Essential for good endings.
"I... I don't think I can today. Maybe another time?"
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Still counts as a 'no' but shows weakness. Not optimal for Willpower ending but better than complying.
"Sure, I guess I can stay."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Compliance makes the situation worse and leads to bad endings. Avoid this unless intentionally going for Wasted ending.
๐ก Pro Tips:
- This is the first 'No' that counts toward the achievement
- Your choice here sets the tone for future interactions
- Firm refusal is always better than hesitant refusal for Willpower ending
Work Day 2 - Escalation
"You look nice today. Why don't we discuss your... performance... over dinner?"
ParaphrasedYour Response Options:Choice data
"That's inappropriate. I'm reporting this to HR."
๐ Consequences:Estimate
๐ Analysis:
Most assertive response. Builds both willpower and confrontation stats. Best for empowerment endings.
"No thank you. I prefer to keep work and personal life separate."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Polite but firm. Still counts as refusal but with less confrontation.
"I... have plans tonight. Sorry."
๐ Consequences:Estimate
๐ Analysis:
Avoidance doesn't count as a 'no' and doesn't build willpower. Not recommended.
"Okay... if you think it will help my career."
๐ Consequences:Estimate
๐ Analysis:
Worst choice. Leads directly toward bad endings. Only choose if speedrunning Wasted ending.
๐ก Pro Tips:
- This scene has more weight than Day 1 - your choice matters more
- Mentioning HR increases confrontation stat significantly
- This is a key decision point for Anger vs Willpower paths
Work Day 3 - Breaking Point
"You think you're too good for this? You need this job, don't you?"
ParaphrasedYour Response Options:Choice data
"I need a job, but not at the cost of my dignity. I quit."
๐ Consequences:Estimate
๐ Analysis:
Ultimate power move. Highest willpower gain in the game. Critical for Willpower ending.
"You're a predator. I'm not your victim."
๐ Consequences:Estimate
๐ Analysis:
Very confrontational. Pushes toward Anger ending rather than Willpower.
"Let's both calm down and talk about this professionally."
๐ Consequences:Estimate
๐ Analysis:
Neutral choice. Doesn't advance any particular ending strongly.
"You're right. I'm sorry. I'll... do whatever you need."
๐ Consequences:Estimate
๐ Analysis:
Capitulation. Puts you on track for the worst endings. Major failure point.
๐ก Pro Tips:
- This is the most impactful workplace choice in the entire game
- Standing firm is required for Willpower ending
- Defending yourself aggressively leads to Anger ending
- There's no middle ground that leads to a good ending here
Radek's Place - Express Feelings
"How are you really doing? You can talk to me."
ParaphrasedYour Response Options:Choice data
"I'm so angry. I want to make them pay for what they did."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
CRITICAL: This choice directly triggers the Anger ending path. Required if going for that ending.
"I feel broken. Like I'm not worth anything."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Opens up emotionally but in a defeatist way. Can lead to depression-themed endings.
"I'm handling it. I'm stronger than they think."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Balanced response. Maintains composure without suppressing emotions.
"Let's not talk about it. Got any beer?"
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Avoidance + alcohol combination. Dangerous path toward Wasted ending.
๐ก Pro Tips:
- This scene determines Anger vs Willpower ending fork
- Expressing anger is NOT inherently bad - it's a valid ending path
- Combining deflection with drinking leads to instant Wasted ending
Radek's Place - Drinking Choice
"Want another drink?"
ParaphrasedYour Response Options:Choice data
"No thanks, I should stay clearheaded."
๐ Consequences:Estimate
๐ Analysis:
Safe choice. Counts as a 'no' and maintains control.
"Just one more, then I'm done."
๐ Consequences:Estimate
๐ Analysis:
Moderate drinking is acceptable and doesn't trigger bad outcomes.
"Keep them coming. I need to forget."
๐ Consequences:Estimate
๐ Analysis:
INSTANT BAD ENDING: This immediately triggers the Wasted ending. Game essentially ends here.
๐ก Pro Tips:
- This is a trap choice - the 'drink excessive' option ends the game early
- You'll be asked about drinks multiple times - be consistent
- Refusing counts toward 'Just Say No' achievement
- Drinking excessively immediately triggers Wasted ending - no going back
Psychologist Session 1 - Seeking Help
"I can help you process this trauma. Will you work with me?"
ParaphrasedYour Response Options:Choice data
"Yes. I need help. I can't do this alone."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
REQUIRED for Willpower ending. Seeking help is strength, not weakness. Also enables Labyrinth path.
"I'll try... but I'm not sure this will work."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Half-commitment. Not optimal for good endings but better than rejection.
"I don't need therapy. I can handle this myself."
๐ Consequences:Estimate
๐ Analysis:
Pushes toward Anger ending. Refusing help means dealing with trauma alone - often explosively.
๐ก Pro Tips:
- This is THE most important choice for determining Willpower vs Anger
- Accepting help doesn't make you weak - it's required for the best ending
- Psychologist sessions unlock key dialogue in sessions 2 and 3
Psychologist Session 2 - Deeper Exploration
"How do you typically cope when you feel powerless?"
ParaphrasedYour Response Options:Choice data
"Sometimes I feel like giving up. Or getting angry."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Honesty in therapy is crucial. Acknowledging dark thoughts without acting on them is healthy.
"I handle it fine. I don't need special coping."
๐ Consequences:Estimate
๐ฅ Relationships:
๐ Analysis:
Being guarded in therapy reduces its effectiveness. Not recommended.
๐ก Pro Tips:
- Only accessible if you accepted help in Session 1
- Honesty builds toward healthier endings
- This session is more about building relationship than making critical choices
Psychologist Session 3 - Final Session
"You're facing a difficult situation soon. What will you do?"
ParaphrasedYour Response Options:Choice data
"I'll use the tools you've taught me. I can handle this."
๐ Consequences:Estimate
๐ Analysis:
Shows growth and integration of therapy lessons. Strong indicator of Willpower ending.
"I don't know. I'm scared."
๐ Consequences:Estimate
๐ Analysis:
Realistic fear. Doesn't hurt your chances but doesn't help as much.
๐ก Pro Tips:
- Final therapy session - last chance to cement Willpower ending
- Choosing to use therapeutic tools gives biggest willpower boost
Bathroom - Stay or Run
"Do you run away, or face what's coming?"
ParaphrasedYour Response Options:Choice data
"I'm staying. I need to face this."
๐ Consequences:Estimate
๐ Analysis:
CRITICAL FORK: Staying unlocks Labyrinth path (if quests complete) or Willpower/Anger based on prior choices.
"I'm getting out of here. Now."
๐ Consequences:Estimate
๐ Analysis:
CRITICAL FORK: Running leads to Escape endings. Success depends on willpower stat and QTE performance.
๐ก Pro Tips:
- MOST IMPORTANT CHOICE IN THE GAME
- Stay is required for Labyrinth (true ending)
- Run can lead to either successful escape or getting caught
- Your prior choices determine what happens after this
- This choice cannot be undone - it determines your ending category
