Your current stats

StatsConfig.asset ranges

The six sliders cover every threshold the game checks. Defaults match the starting values from the stat configuration. RadekRelationship can go negative, the rest cannot. Coin is included for completeness even though no gated choice requires it.

0
min 0default 0max 10

Tracks accumulated anger. High Anger into the finale steers the route toward the Anger ending.

0
min 0default 0max 10

Tracks resolve to set and hold boundaries. Sustained high Willpower is the community-cited path to the Willpower ending.

0
min 0default 0max 10

Tracks compliance under pressure. High Submissiveness pushes routes away from constructive endings.

1
min 0default 1max 10

Tracks physical energy. Starts at 1 rather than 0. Relevant to timed sequences including the bath LockDoor task.

7
min -10default 7max 10

Tracks the relationship with Radek. Starts at 7 and can go negative. Distinct from older 0-100 relationship tracker UI.

343
min 0default 343max 999

Money. Starts at 343, caps at 999. The MONEY achievement target is 1000 - the achievement tracks a separate running total that can cross 1000 even though the displayed stat stops at 999.

Threshold heatmap

Next-tier distance

For each stat, the next threshold your current value still fails to clear. Close the gap and the listed choice becomes available. A dash means you already meet every threshold that involves this stat.

Anger0
+ to unlock>= 1โ€œ"Screw you, Radek! This is exactly the toxic shit I'm trying to avoid"โ€
Willpower0
+ to unlock>= 1โ€œ"But I'm helping as much as I can!"โ€
Submissiveness0
+ to unlock>= 1โ€œ"I'm tired, Radek. Can we just drop this?"โ€
Stamina1
All thresholds met
RadekRelationship7
+ to unlock< 0โ€œ"Your birthday?"โ€
Coin343
All thresholds met

Choices unlocked right now

6 unlocked

These are the gated dialogue options the game will actually let you pick at your current stat line. The prompt line is the immediately preceding spoken line in the script, so you can recognize where each choice appears.

MC( Damn it... )

Get up

Stamina >= 1Stamina -1Willpower +1
MomI'M TIRED OF YOU BEING GLUED TO YOUR LAPTOP, EATING MY FOOD, PAYING NOTHING, AND BEING A WASTE OF FUCKING SPACE.

"I'll help more, just... give me a little more time"

Stamina >= 1Stamina -1Willpower +1
RadekGot another question? Ask me.

"So how's life?"

RadekRelationship >= 0
Narration"So how's life?"

"How did you find this job?"

RadekRelationship >= 4
Narration"How did you find this job?"

"What's in all those boxes?"

RadekRelationship >= 5RadekRelationship -1
Narration"What's in all those boxes?"

"Hey, thanks for this job opportunity"

RadekRelationship >= 3RadekRelationship +2

Still locked

20 locked

Choices you cannot pick yet and the exact stat gap blocking each one. Use this to decide where to invest before the next big conversation.

MomBUT RIGHT NOW?

"But I'm helping as much as I can!"

Willpower >= 1 (now 0)Anger +1
RadekYou don't get to draw lines with the only person keeping you afloat.

"I meant what I said. Respect my boundaries, or I'm done"

Stamina >= 1 (now 1)Willpower >= 1 (now 0)Stamina -1Willpower +1RadekRelationship -1
RadekAnd hey, I vouched to get you in here. Don't make me regret it.

"I'm tired, Radek. Can we just drop this?"

Submissiveness >= 1 (now 0)Stamina +1Anger +1Willpower -1RadekRelationship -1
RadekAt some point, you gotta face your shit, man.

"Screw you, Radek! This is exactly the toxic shit I'm trying to avoid"

Anger >= 1 (now 0)Anger +1RadekRelationship -1
Narration"Fine. One beer. Then I'm done"

"NO. Respect my no, or I'm leaving"

Willpower >= 2 (now 0)Stamina >= 1 (now 1)Stamina -1Submissiveness -1Willpower +1RadekRelationship -1
RadekWhatever. Uptight as ever.

"Fuck off, Radek! Stop being such a pushy asshole"

Anger >= 2 (now 0)Anger +1RadekRelationship -1
RadekCheers to finally getting you to loosen up!

"Oh no, Radek's fragile ego needs alcohol again. How tragic"

Anger >= 2 (now 0)Submissiveness <= 2 (now 0)Anger +1Willpower -1RadekRelationship -1
MCYeah, whatever, man...

"Fine. If you need me to drink, then make me, but you'll know it's wrong"

Submissiveness >= 2 (now 0)Anger +1Submissiveness +1RadekRelationship -1
RadekIf you decide to join, be my guest.

"One more threat, and we're done. Forever"

Willpower >= 2 (now 0)Stamina >= 1 (now 1)Stamina -1Submissiveness -2Willpower +1RadekRelationship -2
RadekAnyway, no. I wasn't talking about that.

"Your birthday?"

RadekRelationship < 0 (now 7)
RadekFuck you...

Set a clear boundary

Willpower >= 2 (now 0)RadekRelationship -1
RadekKnew you had taste.

"Not having this conversation with you"

Willpower >= 2 (now 0)
RadekAw, come on. No need to get stiff about it.

"Back the hell off, Radek"

Anger >= 2 (now 0)
Narration"Can we watch something else?"

"Dude, what the fuck?"

Anger >= 2 (now 0)Anger +1Willpower +1RadekRelationship -2
RadekFeel anything yet?

"I said no. Drop it!"

Willpower >= 2 (now 0)Willpower +1RadekRelationship -2
RadekI can feel it. And it's not just you being nice to me as a bro...

"Hard no. DO NOT touch me!"

Willpower >= 4 (now 0)Willpower +1RadekRelationship -2
RadekOh, c'mon!

"Fuck off, man! WTF?"

Anger >= 4 (now 0)Anger +1RadekRelationship -2
RadekWhy do you always have to make things complicated?

"Radek, seriously, you're scaring me now. Back off!"

Willpower >= 5 (now 0)Willpower +1RadekRelationship -2
MC...

"Sober the fuck up and let me leave. RIGHT. NOW!"

Willpower >= 9 (now 0)
MCBack off before this turns into something you can't undo.

"TOUCH ME AND I SWEAR I WILL FUCKING KILL YOU!"

Anger >= 7 (now 0)

How the lookup works

Verbatim thresholds

Every condition you see comes straight from the choice text markers in the English localization. The game parses the same markers at runtime to decide whether a choice is selectable, so the numbers on this page are the ones the engine actually compares against.

Consequence deltas

The plus and minus tags next to each choice are the stat deltas the script applies when you pick that option. A double plus or minus means the script applies the delta twice, which is reproduced here exactly.

Context line

The line above each choice is the immediately preceding spoken line in the script. It is not part of the threshold check - it is there to help you recognize which conversation the choice belongs to when you are staring at the screen.

No Coin thresholds

Coin never appears as a condition because no gated choice checks it. Money matters for the achievement and for shopping, but dialogue branches are gated by personality stats and the relationship meter, not your wallet.