S TierVery Hard

Labyrinth Ending

Instead of running or fighting, stay and walk through the labyrinth. Community-cited 'true' ending.

⏱️
120min
Avg. Playtime
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The Psychological Journey

The Labyrinth Ending is a special, surreal outcome that involves navigating a psychological maze. This represents confronting your internal struggles in a metaphorical space.

Labyrinth - Psychological maze

Labyrinth - Psychological maze

The labyrinth sequence is deliberately ambiguous and surreal, representing the protagonist's internal journey through trauma and manipulation. It's more symbolic than the other endings.

This ending requires specific conditions and is considered by some players to be a "true" or "secret" ending due to its unique nature.

How to Access the Labyrinth

The Labyrinth path requires:

Suspected Requirements:

- Complete all 9 quest objectives

- Reach the final bathroom scene

- Meet certain stat thresholds

- Choose specific dialogue options

The Labyrinth Sequence:

Once accessed, you'll navigate a surreal maze-like environment. Make choices carefully as wrong turns may lead to bad outcomes.

Note: This ending's exact requirements are still being discovered by the community. It appears to be the rarest ending in the game.

Unlock Requirements Trigger

Stat Threshold NoticeThreshold

Exact stat thresholds for each ending (for example the precise Willpower value that admits the Willpower route) are not text-extractable from the available game files — they live inside compiled Yarn dialogue branches and C# method bodies that could not be fully decompiled. The community consensus is that high sustained Willpower, low Submissiveness, and a strong RadekRelationship trajectory are the steering signals. Treat any specific number you see elsewhere as community-sourced, not verified.

  • Willpower route: sustained high Willpower across Day 1 through Day 3, plus all three psychologist meetings attended Community
  • Anger route: high Anger sustained into the bath finale, psychologist help rejected Community
  • Escape / Caught: gated by the 10-second LockDoor task success or failure, not by a stat threshold Timing
  • Labyrinth route: choosing to stay at the bath fork, with the path itself being community-sourced Path
🔴RequiredCommunity

Choose to stay and confront the bath sequence

Scene: 11_Finale_1_Bath
🔴RequiredInferred

Navigate the labyrinth without a wrong turn

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How This Ending Branches From the Bath Timing

Bath LockDoor Branching Flow

TimingSource: Bath Config.asset

The bath scene is the central fork of five endings. Every timing value below is read directly from the config asset — the 4.5-second knock delay, the 2-second task delay, and the 10-second LockDoor task window are all A-level verified. Failing the LockDoor task is the mechanical trigger that drops the route into the GotCaught ending.

  1. 11_Finale_1_Bath+0.0s

    Scene loads. Bath dialogue node Ending_Bathroom_Start is queued.

    DialogueDelayOnStart 5.5s pauses the scene before the bath sequence opens — the player has a brief window to settle before the knock arrives.

  2. 11_Finale_1_Bath+5.5s → knock at ~4.5s

    KnockDelayOnStart (4.5s) fires the knock that opens the bath sequence.

    After the knock, the player faces the central choice: run, stay, confront, or resolve. This single decision routes into one of five endings.

  3. 11_Finale_1_BathPlayer choice

    Player chooses: run, stay (Labyrinth), confront (Anger), or resolve (Willpower).

  4. 11_Finale_1_BathLockDoorTaskDelayOnStart 2s → 10s window

    If the player runs, the LockDoor task begins after a 2-second delay.

    LockDoorTaskDuration is exactly 10 seconds — confirmed line-by-line in Bath Config.asset. The player must complete the task inside this window or the route falls into GotCaught.

  5. 11_Finale_1_BathTask outcome

    LockDoor task resolves: success routes to RanAway, failure routes to GotCaught.

Setup beat Timed window Branch point

The Wasted ending sits outside this flow — it triggers earlier from excessive drinking at Radek's place and never reaches the bath scene.

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Step-by-Step Scene Path Route

1
11_Finale_1_BathScene

Choose to stay rather than run

Why it matters: Branches into Labyrinth

2
12_Finale_1_LabyrinthScene

Take the first turn (community path: Left)

Why it matters: C-level path

3
12_Finale_1_LabyrinthScene

Take the second turn (community path: Right)

Why it matters: C-level path

4
12_Finale_1_LabyrinthScene

Take the third turn (community path: Left)

Why it matters: C-level path

5
12_Finale_1_LabyrinthScene

Take the fourth turn (community path: Straight)

Why it matters: C-level path

6
12_Finale_1_LabyrinthScene

Take the final turn (community path: Right)

Why it matters: C-level path

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Pro Tips & Strategy

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The L-R-L-S-R path is community-sourced and not verified in available sources

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Single failure resets the attempt - no checkpoint mid-labyrinth

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Considered the most narratively complete ending by the community

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