D TierEasy

Wasted Ending

Drink too much at Radek's place. A short, bleak ending that can be triggered accidentally.

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45min
Avg. Playtime
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When Coping Mechanisms Fail

The Wasted Ending occurs when excessive alcohol consumption impairs your ability to make good decisions and escape the toxic situation.

This ending explores how substance abuse can trap people in bad situations by clouding judgment and reducing willpower.

How This Ending Occurs

This ending results from:

Key Factor:

- Drinking too much beer when offered by Radek

- Generally 3+ drinks will trigger this path

Represents:

Using alcohol as an unhealthy coping mechanism for a toxic situation, which ultimately makes things worse.

Avoiding This Ending:

Limit beer consumption to 1-2 drinks maximum, or refuse alcohol entirely.

Unlock Requirements Trigger

Stat Threshold NoticeThreshold

Exact stat thresholds for each ending (for example the precise Willpower value that admits the Willpower route) are not text-extractable from the available game files — they live inside compiled Yarn dialogue branches and C# method bodies that could not be fully decompiled. The community consensus is that high sustained Willpower, low Submissiveness, and a strong RadekRelationship trajectory are the steering signals. Treat any specific number you see elsewhere as community-sourced, not verified.

  • Willpower route: sustained high Willpower across Day 1 through Day 3, plus all three psychologist meetings attended Community
  • Anger route: high Anger sustained into the bath finale, psychologist help rejected Community
  • Escape / Caught: gated by the 10-second LockDoor task success or failure, not by a stat threshold Timing
  • Labyrinth route: choosing to stay at the bath fork, with the path itself being community-sourced Path
🔴RequiredCommunity

Drink repeatedly at Radek's place

Scene: 10_RadeksPlace
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Step-by-Step Scene Path Route

1
10_RadeksPlaceScene

Accept every drink offered

Why it matters: Triggers the Wasted branch

2
13_WastedScene

Watch the ending sequence

Why it matters: Plays automatically

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Pro Tips & Strategy

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Easiest ending to trigger by accident

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Useful for fast completionist routing

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The game's drunk-effect field has a 0-1 range, confirming the cumulative mechanic

Other Endings

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