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Dialogue Decision Tree
Browse every gated choice in No Means Nothing directly from the in-game string table. Each card shows the verbatim choice text, the stat threshold required to unlock it, and the stat changes it applies. Pick an ending below to highlight the choices that push toward it.
Showing 26 of 26 choices
"I'll help more, just... give me a little more time"
"But I'm helping as much as I can!"
"I meant what I said. Respect my boundaries, or I'm done"
"I'm tired, Radek. Can we just drop this?"
"Screw you, Radek! This is exactly the toxic shit I'm trying to avoid"
"NO. Respect my no, or I'm leaving"
"Fuck off, Radek! Stop being such a pushy asshole"
"So how's life?"
"How did you find this job?"
"What's in all those boxes?"
"Hey, thanks for this job opportunity"
"Oh no, Radek's fragile ego needs alcohol again. How tragic"
"Fine. If you need me to drink, then make me, but you'll know it's wrong"
"One more threat, and we're done. Forever"
"Your birthday?"
Set a clear boundary
"Not having this conversation with you"
"Back the hell off, Radek"
"Dude, what the fuck?"
"I said no. Drop it!"
"Hard no. DO NOT touch me!"
"Fuck off, man! WTF?"
"Radek, seriously, you're scaring me now. Back off!"
"Sober the fuck up and let me leave. RIGHT. NOW!"
"TOUCH ME AND I SWEAR I WILL FUCKING KILL YOU!"
Hidden Stat Reference
All six hidden stats with their verified default, min, and max values. Every Required threshold and Effect delta on this page is measured against these ranges.
Anger
Tracks accumulated anger. High Anger into the finale steers the route toward the Anger ending.
Willpower
Tracks resolve to set and hold boundaries. Sustained high Willpower is the community-cited path to the Willpower ending.
Submissiveness
Tracks compliance under pressure. High Submissiveness pushes routes away from constructive endings.
Stamina
Tracks physical energy. Starts at 1 rather than 0. Relevant to timed sequences including the bath LockDoor task.
RadekRelationship
Tracks the relationship with Radek. Starts at 7 and can go negative. Distinct from older 0-100 relationship tracker UI.
Coin
Money. Starts at 343, caps at 999. The MONEY achievement target is 1000 - the achievement tracks a separate running total that can cross 1000 even though the displayed stat stops at 999.
Frequently Asked Questions
Where do the choice texts and stat thresholds come from?
Every choice text, Required threshold, and Stat effect on this page is taken verbatim from the game's Localization string table. The bundle stores each gated choice with inline ||Required=...|| and ||Stat+/-|| markers, which are parsed and displayed here.
Why are there only 56 gated choices?
The bundle marks 56 lines as choices. Of those, 26 carry a Required threshold (so they only appear once the listed stat reaches the value), and 48 apply at least one stat change. The remaining lines are pure narration with no mechanical effect.
Does the ending highlight tell me the exact threshold?
No. The exact stat threshold that triggers each ending lives in the game's Yarn dialogue scripts, which are not text-extractable from the bundle. The highlight only marks choices that move the relevant stat in the right direction. Treat specific numbers as community-sourced.
What do the + and - signs mean on effects?
Each + or - in the in-game marker represents one unit of change. So Willpower++ means +2 Willpower, and RadekRelationship--- means -3. The parser counts the signs to produce the delta shown on each card.
Why does RadekRelationship start at 7?
The game's StatsConfig sets RadekRelationship to a default of 7 with a range of -10 to 10. It is the only stat that can go negative, which is why some choices (like setting boundaries with Radek) push it down sharply.
Can I see the surrounding dialogue for a choice?
Yes. Click any choice card to open a detail panel showing the lines that come immediately before and after it in the bundle, so you can see the context the choice appears in.
